#───────────────────────────────────────────────────────────────────────── # Anywhere that uses IDs, such as blocks, biomes, dimensions, and structures, also supports: # • Tags (e.g. "#minecraft:is_underground") # • Comma-separated lists (e.g. "minecraft:desert,#minecraft:is_badlands") # Applies the setting to all listed IDs. Can use tags, regular IDs, and negation interchangeably # • Negation (e.g. "!minecraft:jungle_leaves") # Useful with lists/tags. Excludes the listed IDs from the setting # i.e. "#minecraft:leaves,!minecraft:jungle_leaves" (all leaves EXCEPT jungle leaves) # Settings with "//v" will list elements vertically. Removing "//v" will list elements in one line #───────────────────────────────────────────────────────────────────────── [Dimensions] #─────────────────────────────────────────────────────────────────────────//v # Applies an offset to the world's temperature across an entire dimension # ├── Format: [["dimension_id", temperature, *units], [...], etc] # └── [* = optional] # • dimension_id: The ID of the dimension (e.g. "minecraft:the_nether") # • temperature: The temperature offset to apply to the dimension # • *units: The units of the temperature ("f", "c", or "mc"). Defaults to Minecraft units (mc)) "Dimension Temperature Offsets" = [ ["minecraft:the_nether", 32, "f"], ["minecraft:the_end", -5, "f"] ] #─────────────────────────────────────────────────────────────────────────//v # Defines the temperature of a dimension, overriding biome and elevation temperature # ├── Format: [["dimension_id", temperature, *units], [...], etc] # └── [* = optional] # • dimension_id: The ID of the dimension (e.g. "minecraft:the_nether") # • temperature: The temperature of the dimension # • *units: The units of the temperature ("f", "c", or "mc"). Defaults to Minecraft units (mc)) "Dimension Temperatures" = [] [Biomes] #─────────────────────────────────────────────────────────────────────────//v # Applies an offset to the temperature of a biome # ├── Format: [["biome_id", lowTemp, highTemp, *units, *waterTemp], [...], etc] # └── [* = optional] # • biome_id: The ID of the biome (e.g. "minecraft:desert") # • lowTemp: The temperature offset at midnight # • highTemp: The temperature offset at noon # • *units: The units of the temperature ("f", "c", or "mc"). Defaults to Minecraft units (mc)) # • *waterTemp: Offsets the temperature of water in the biome "Biome Temperature Offsets" = [] #─────────────────────────────────────────────────────────────────────────//v # Defines the temperature of a biome, overriding the biome's default temperature # ├── Format: [["biome_id", lowTemp, highTemp, *units, *waterTemp], [...], etc] # └── [* = optional] # • biome_id: The ID of the biome (e.g. "minecraft:desert") # • lowTemp: The temperature of the biome at midnight # • highTemp: The temperature of the biome at noon # • *units: The units of the temperature ("f", "c", or "mc"). Defaults to Minecraft units (mc)) # • *waterTemp: The temperature of water in the biome "Biome Temperatures" = [ ["minecraft:badlands", 84, 120, "F", -5], ["minecraft:bamboo_jungle", 76, 87, "F"], ["minecraft:beach", 52, 84, "F"], ["minecraft:birch_forest", 47, 77, "F"], ["minecraft:cherry_grove", 42, 67, "F"], ["minecraft:cold_ocean", 39, 70, "F"], ["minecraft:dark_forest", 53, 80, "F"], ["minecraft:deep_cold_ocean", 39, 70, "F"], ["minecraft:deep_dark", 63, 63, "F"], ["minecraft:deep_frozen_ocean", 8, 31, "F"], ["minecraft:deep_lukewarm_ocean", 39, 70, "F"], ["minecraft:deep_ocean", 39, 70, "F"], ["minecraft:desert", 48, 115, "F"], ["minecraft:dripstone_caves", "disable"], ["minecraft:eroded_badlands", 88, 120, "F", -5], ["minecraft:flower_forest", 51, 76, "F"], ["minecraft:forest", 51, 76, "F"], ["minecraft:frozen_ocean", 15, 31, "F"], ["minecraft:frozen_peaks", 8, 31, "F"], ["minecraft:frozen_river", 15, 31, "F"], ["minecraft:grove", 10, 36, "F"], ["minecraft:ice_spikes", 17, 47, "F"], ["minecraft:jagged_peaks", -11, 12, "F"], ["minecraft:jungle", 76, 89, "F"], ["minecraft:lukewarm_ocean", 39, 70, "F"], ["minecraft:lush_caves", 39, 70, "F"], ["minecraft:mangrove_swamp", 56, 80, "F"], ["minecraft:meadow", 42, 67, "F"], ["minecraft:mushroom_fields", 61, 84, "F"], ["minecraft:ocean", 39, 70, "F"], ["minecraft:old_growth_birch_forest", 58, 72, "F"], ["minecraft:old_growth_pine_taiga", 48, 62, "F"], ["minecraft:old_growth_spruce_taiga", 48, 62, "F"], ["minecraft:plains", 52, 84, "F"], ["minecraft:river", "disable"], ["minecraft:savanna", 70, 95, "F"], ["minecraft:savanna_plateau", 76, 98, "F"], ["minecraft:small_end_islands", 39, 70, "F"], ["minecraft:snowy_beach", 8, 30, "F"], ["minecraft:snowy_plains", 8, 30, "F"], ["minecraft:snowy_slopes", 24, 32, "F"], ["minecraft:snowy_taiga", 8, 30, "F"], ["minecraft:soul_sand_valley", 53, 53, "F"], ["minecraft:sparse_jungle", 62, 87, "F"], ["minecraft:stony_peaks", 60, 94, "F"], ["minecraft:stony_shore", 50, 64, "F"], ["minecraft:sunflower_plains", 52, 84, "F"], ["minecraft:swamp", 72, 84, "F", 5], ["minecraft:taiga", 44, 62, "F"], ["minecraft:warm_ocean", 67, 76, "F", 10], ["minecraft:windswept_forest", 48, 66, "F"], ["minecraft:windswept_gravelly_hills", 24, 58, "F"], ["minecraft:windswept_hills", 24, 58, "F"], ["minecraft:windswept_savanna", 67, 90, "F"], ["minecraft:wooded_badlands", 80, 108, "F", -5] ] [Blocks] #─────────────────────────────────────────────────────────────────────────//v # Applies temperature-emitting properties to blocks # ├── Format: [["block_id", temperature, range, *units, *maxEffect, *"predicates", *"{nbt}", *tempLimit], [...], etc] # └── [* = optional] # • block_id: The ID of the block (i.e. "minecraft:lava") # • temperature: The temperature of the block, in Minecraft units # • range: The radius of the block's temperature effect, in blocks # • *units: The units of the temperature ("f", "c", or "mc"). Defaults to Minecraft units (mc)) # • *maxEffect: The maximum cumulative temperature change this block can cause to a player (even with multiple blocks) # • *predicates: The state that the block must have for the temperature to be applied (i.e. "lit=true"). # (Define multiple predicates by separating them with commas [i.e. "lit=true,waterlogged=false"]) # • *nbt: The NBT data that the block must have for the temperature to be applied. # • *tempLimit: The maximum world temperature at which this block temp will have any effect. # (Represents the minimum temp if the block temp is negative) "Block Temperatures" = [ ["cold_sweat:boiler", 15, 7, "f", 36, "lit=true", "", 212], ["cold_sweat:icebox", -15, 7, "f", 36, "frosted=true", "", 32], ["minecraft:lava", 30, 7, "f", 200, "", "", 1000, true], ["#minecraft:fire", 25, 7, "f", 50, "", "", 400], ["#minecraft:campfires", 25, 7, "f", 50, "lit=true", " ", 400], ["minecraft:magma_block", 20, 3, "f", 48], ["minecraft:lava_cauldron", 30, 7, "f", 200, "", "", 1000, true], ["minecraft:ice", -10, 4, "f", 24, "", "", 33], ["minecraft:packed_ice", -15, 4, "f", 48, "", "", 16], ["minecraft:blue_ice", -20, 4, "f", 64, "", "", 0], ["#minecraft:ice", -6, 4, "f", 27, "", "", 33], ["create:blaze_burner", 5, 3, "f", 30, "blaze=smouldering", "", 400], ["create:blaze_burner", 12, 4, "f", 30, "blaze=fading", "", 400], ["create:blaze_burner", 20, 5, "f", 45, "blaze=kindled", "", 400], ["create:blaze_burner", 30, 6, "f", 60, "blaze=seething", "", 400] ] #───────────────────────────────────────────────────────────────────────── # The maximum range of blocks' area of effect # - Note: This will not change anything unless blocks are configured to utilize the expanded range # - This value is limited to 16 for performance reasons # Default: 7 # Range: 1 ~ 16 "Block Range" = 7 #───────────────────────────────────────────────────────────────────────── # When set to true, uses Cold Sweat's temperature system to determine water freezing behavior "Custom Freezing Behavior" = true #───────────────────────────────────────────────────────────────────────── # When set to true, modifies ice blocks to be harvestable with a pickaxe and tweaks its mining speed "Custom Ice Drops" = true #───────────────────────────────────────────────────────────────────────── # The speed at which wet players dry off # Default: 0.0015 # Range: 0.0 ~ Infinity "Dryoff Speed" = 0.0015 #───────────────────────────────────────────────────────────────────────── # The speed at which players become soaked when in water # Default: 0.1 # Range: 0.0 ~ Infinity "Water Soak Speed" = 0.1 #───────────────────────────────────────────────────────────────────────── # The speed at which players become soaked when in rain # Default: 0.0125 # Range: 0.0 ~ Infinity "Rain Soak Speed" = 0.0125 #───────────────────────────────────────────────────────────────────────── # The default temperature of water # └── Format: [temperature, *units] "Default Water Temperature" = [-10, "f"] #───────────────────────────────────────────────────────────────────────── # The maximum soak level a player can reach from rain alone (0.0 - 1.0) # Default: 0.2 # Range: 0.0 ~ Infinity "Max Rain Soak" = 0.2 [Structures] #───────────────────────────────────────────────────────────────────────── # Overrides the world temperature when the player is within this structure # ├── Format: [["structure_id", temperature, *units], [...], etc] # └── [* = optional] # • structure_id: The ID of the structure (i.e. "minecraft:stronghold") # • temperature: The temperature of the structure, in Minecraft units # • *units: The units of the temperature ("f" for Fahrenheit, "c" for Celsius, "mc" for Minecraft units) "Structure Temperatures" = [] #───────────────────────────────────────────────────────────────────────── # Offsets the world temperature when the player is within this structure # ├── Format: [["structure_id", offset, *units], [...], etc] # └── [* = optional] # • structure_id: The ID of the structure (i.e. "minecraft:igloo") # • offset: The temperature offset of the structure, in Minecraft units # • *units: The units of the temperature ("f" for Fahrenheit, "c" for Celsius, "mc" for Minecraft units) "Structure Temperature Offsets" = [] [Misc] #───────────────────────────────────────────────────────────────────────── # A temperature offset applied when in complete shade or when the sky is overcast # └── Format: [offset, *units] "Shade Temperature Offset" = [-9, "f"] #───────────────────────────────────────────────────────────────────────── # List of blocks that will allow the player to sleep on them, regardless of the "Prevent Sleep When in Danger" setting # Use this list if the player is not getting the temperature effect from sleeping on particular blocks "Sleep Check Override Blocks" = [] #───────────────────────────────────────────────────────────────────────── # When set to true, players cannot sleep if they are cold or hot enough to die "Check Sleeping Conditions" = true #───────────────────────────────────────────────────────────────────────── # Converts damage dealt by Soul Fire to cold damage (default: true) # Does not affect the block's temperature "Cold Soul Fire" = true #"Thermal sources" are blocks that have a smokestack and give frigidness/warmth. like the hearth, boiler, and iceobx ["Thermal Sources"] #───────────────────────────────────────────────────────────────────────── # How effective thermal sources are at normalizing temperature # Default: 0.75 # Range: 0.0 ~ 1.0 "Thermal Source Strength" = 0.75 #───────────────────────────────────────────────────────────────────────── # List of additional blocks that thermal sources can spread through # Use this list if thermal sources aren't spreading through particular blocks that they should "Thermal Source Spread Whitelist" = ["minecraft:iron_bars", "#minecraft:leaves", "create:encased_fluid_pipe"] #───────────────────────────────────────────────────────────────────────── # List of additional blocks that thermal sources spread through # Use this list if thermal sources are spreading through particular blocks that they shouldn't "Thermal Source Spread Blacklist" = ["minecraft:water"] ["Thermal Sources".Hearth] #───────────────────────────────────────────────────────────────────────── # Allows the hearth to automatically turn on/off based on nearby players' temperature # If false, it turns on/off by redstone signal instead "Automatic Hearth" = false #───────────────────────────────────────────────────────────────────────── # The distance the hearth's air will travel from a source, like the hearth itself or the end of a pipe # Default: 20 # Range: > 0 "Hearth Range" = 20 #───────────────────────────────────────────────────────────────────────── # The maximum distance that air can be piped away from the hearth # Default: 96 # Range: > 0 "Max Hearth Range" = 96 #───────────────────────────────────────────────────────────────────────── # The maximum volume of the hearth's area of effect # Default: 12000 # Range: > 1 "Hearth Volume" = 12000 #───────────────────────────────────────────────────────────────────────── # The time it takes for the hearth to be fully functional after being placed # Default: 1200 # Range: > 0 "Hearth Warm-Up Time" = 1200 #───────────────────────────────────────────────────────────────────────── # The maximum amount of insulation that the hearth can provide # Default: 10 # Range: 0 ~ 10 "Hearth Effect Strength" = 10 #───────────────────────────────────────────────────────────────────────── # How often the hearth consumes fuel (in ticks) # Lower numbers cause fuel to be consumed faster. Setting to 0 disables fuel consumption # Default: 40 # Range: > 0 "Hearth Fuel Consumption Interval" = 40 ["Thermal Sources".Boiler] #───────────────────────────────────────────────────────────────────────── # Allows the boiler to automatically turn on/off based on nearby players' temperature # If false, it turns on/off by redstone signal instead "Automatic Boiler" = false #───────────────────────────────────────────────────────────────────────── # The distance the boiler's air will travel from a source, like the boiler itself or the end of a pipe # Default: 16 # Range: > 0 "Boiler Range" = 16 #───────────────────────────────────────────────────────────────────────── # The maximum distance that air can be piped away from the boiler # Default: 96 # Range: > 0 "Max Boiler Range" = 96 #───────────────────────────────────────────────────────────────────────── # The maximum volume of the boiler's area of effect # Default: 2000 # Range: > 1 "Boiler Volume" = 2000 #───────────────────────────────────────────────────────────────────────── # The time it takes for the boiler to be fully functional after being placed # Default: 1200 # Range: > 0 "Boiler Warm-Up Time" = 1200 #───────────────────────────────────────────────────────────────────────── # The maximum amount of insulation that the boiler can provide # Default: 5 # Range: 0 ~ 10 "Boiler Warmth Strength" = 5 #───────────────────────────────────────────────────────────────────────── # How often the boiler consumes fuel (in ticks) # Lower numbers cause fuel to be consumed faster. Setting to 0 disables fuel consumption # Default: 40 # Range: > 0 "Boiler Fuel Consumption Interval" = 40 ["Thermal Sources".Icebox] #───────────────────────────────────────────────────────────────────────── # Allows the icebox to automatically turn on/off based on nearby players' temperature # If false, it turns on/off by redstone signal instead "Automatic Icebox" = false #───────────────────────────────────────────────────────────────────────── # The distance the icebox's air will travel from a source, like the icebox itself or the end of a pipe # Default: 16 # Range: > 0 "Icebox Range" = 16 #───────────────────────────────────────────────────────────────────────── # The maximum distance that air can be piped away from the icebox # Default: 96 # Range: > 0 "Max Icebox Range" = 96 #───────────────────────────────────────────────────────────────────────── # The maximum volume of the icebox's area of effect # Default: 2000 # Range: > 1 "Icebox Volume" = 2000 #───────────────────────────────────────────────────────────────────────── # The time it takes for the icebox to be fully functional after being placed # Default: 1200 # Range: > 0 "Icebox Warm-Up Time" = 1200 #───────────────────────────────────────────────────────────────────────── # The maximum amount of insulation that the icebox can provide # Default: 5 # Range: 0 ~ 10 "Icebox Chill Strength" = 5 #───────────────────────────────────────────────────────────────────────── # How often the icebox consumes fuel (in ticks) # Lower numbers cause fuel to be consumed faster. Setting to 0 disables fuel consumption # Default: 40 # Range: > 0 "Icebox Fuel Consumption Interval" = 40