[Builtin] #───────────────────────────────────────────────────────────────────────── # This setting doesn't do anything. Change the difficulty using the in-game menu Difficulty = "normal" #───────────────────────────────────────────────────────────────────────── # The current version of Cold Sweat. This is used by the auto-updater Version = "2.4.2" #───────────────────────────────────────────────────────────────────────── # Allows Cold Sweat's configs to be automatically updated with new additions & formatting changes "Auto Update" = true [Difficulty] #───────────────────────────────────────────────────────────────────────── # Defines the minimum habitable temperature # Default: 0.4 # Range: -Infinity ~ Infinity "Minimum Habitable Temperature" = 0.4 #───────────────────────────────────────────────────────────────────────── # Defines the maximum habitable temperature # Default: 1.511111111111111 # Range: -Infinity ~ Infinity "Maximum Habitable Temperature" = 1.511111111111111 #───────────────────────────────────────────────────────────────────────── # Rate at which the player's body temperature changes (default: 1.0 (100%)) # Default: 1.0 # Range: 0.0 ~ Infinity "Rate Multiplier" = 1.0 #───────────────────────────────────────────────────────────────────────── # Damage dealt to the player when they are too hot or too cold # Default: 2.0 # Range: 0.0 ~ Infinity "Temperature Damage" = 2.0 #───────────────────────────────────────────────────────────────────────── # The time between damage (in ticks) when the player is too hot or too cold # Default: 40 # Range: > 1 "Temperature Hurt Interval" = 40 #───────────────────────────────────────────────────────────────────────── # Nullifies temperature damage and effects when the difficulty is set to peaceful "Disable in Peaceful" = true ["Temperature Effects".Hot] #───────────────────────────────────────────────────────────────────────── # Defines the distance at which the player's vision is obscured by heatstroke fog # Set to a value above 64 to disable the effect # Default: 6.0 # Range: 0.0 ~ Infinity "Heatstroke Fog" = 6.0 ["Temperature Effects".Cold] #───────────────────────────────────────────────────────────────────────── # Up to a certain portion of the player's hearts will freeze over when they are too cold, preventing regeneration # Represented as a percentage in decimal form # Default: 0.5 # Range: 0.0 ~ 1.0 "Max Frozen Health Percentage" = 0.5 #───────────────────────────────────────────────────────────────────────── # The player's attack knockback will be reduced by this amount when they are too cold # Represented as a percentage in decimal form # Default: 0.5 # Range: 0.0 ~ 1.0 "Freezing Knockback Reduction" = 0.5 #───────────────────────────────────────────────────────────────────────── # The player's movement speed will be reduced by this amount when they are too cold # Represented as a percentage in decimal form # Default: 0.5 # Range: 0.0 ~ 1.0 "Freezing Sluggishness" = 0.5 #───────────────────────────────────────────────────────────────────────── # The player's mining speed will be reduced by this amount when they are too cold # Represented as a percentage in decimal form # Default: 0.5 # Range: 0.0 ~ 1.0 "Freezing Mining Impairment" = 0.5 ["Temperature Effects".Acclimation] #───────────────────────────────────────────────────────────────────────── # The speed at which the player acclimates to hot or cold environments # Represented as MC units per minute, so a value of 0.1 = 2.5C or 4.5F per minute # Default: 0.0077 # Range: 0.0 ~ Infinity "Acclimation Speed" = 0.0077 #───────────────────────────────────────────────────────────────────────── # The offset to the player's minimum habitable temperature when they acclimate to cold (first value) or hot (second value) environments "Min Acclimation Range" = [-0.46, 0.23] #───────────────────────────────────────────────────────────────────────── # The offset to the player's maximum habitable temperature when they acclimate to cold (first value) or hot (second value) environments "Max Acclimation Range" = [-0.23, 0.46] ["Grace Period"] #───────────────────────────────────────────────────────────────────────── # The amount of time (in ticks) after the player spawns during which they are immune to temperature effects # Default: 6000 # Range: > 0 "Grace Period Length" = 6000 #───────────────────────────────────────────────────────────────────────── # Enables the grace period "Grace Period Enabled" = true [Misc] #─────────────────────────────────────────────────────────────────────────//v # Add TempModifier IDs to this list to disable them # Allows for more granular control of Cold Sweat's features # Run "/temp debug @s " to see IDs of all modifiers affecting the player # See the Cold Sweat documentation for a list of default TempModifiers "Disabled Temperature Modifiers" = [] #───────────────────────────────────────────────────────────────────────── # Changes the update rate for temperature modifiers on entities # Temperature modifiers control most of Cold Sweat's behavior, so lowering this value will improve performance at the cost of responsiveness # Default: 1.0 # Range: 0.1 ~ 1.0 "Modifier Tick Rate" = 1.0