#───────────────────────────────────────────────────────────────────────── # Anywhere that uses item IDs also supports: # • Tags (e.g. "#minecraft:planks") # • Comma-separated lists (e.g. "minecraft:blaze_powder,#forge:rods/blaze") # Applies the setting to all listed IDs. Can use tags, regular IDs, and negation interchangeably # • Negation (e.g. "!minecraft:black_dye") # Useful with lists/tags. Excludes the listed IDs from the setting # i.e. "#forge:dyes,!minecraft:black_dye" (all dyes EXCEPT black dye) # Settings with "//v" will list elements vertically. Removing "//v" will list elements in one line #───────────────────────────────────────────────────────────────────────── #───────────────────────────────────────────────────────────────────────── # Defines items that can be used as fuel # └── Format: [["item_id", amount], [...], etc] # • item_id: The item's ID (i.e. "minecraft:coal"). # • amount: The amount of fuel the item provides. Higher values mean the item burns longer # ⌄ ["Fuel Items"] #─────────────────────────────────//v Boiler = [ ["#minecraft:planks", 10], ["#minecraft:coals", 55], ["#minecraft:logs_that_burn", 40], ["minecraft:dried_kelp_block", 40], ["minecraft:coal_block", 500], ["minecraft:magma_block", 333], ["minecraft:lava_bucket", 1000] ] #─────────────────────────────────//v Icebox = [ ["minecraft:snowball", 10], ["minecraft:clay_ball", 37], ["minecraft:snow_block", 40], ["minecraft:ice", 250], ["minecraft:clay", 333], ["minecraft:powder_snow_bucket", 100], ["minecraft:packed_ice", 1000] ] #─────────────────────────────────//v # (Negative values indicate cold fuel Hearth = [ ["#minecraft:planks", 10], ["#minecraft:coals", 55], ["#minecraft:logs_that_burn", 40], ["minecraft:dried_kelp_block", 40], ["minecraft:coal_block", 500], ["minecraft:magma_block", 333], ["minecraft:lava_bucket", 1000], ["minecraft:snowball", -10], ["minecraft:clay_ball", -37], ["minecraft:snow_block", -40], ["minecraft:ice", -250], ["minecraft:clay", -333], ["minecraft:powder_snow_bucket", -100], ["minecraft:packed_ice", -1000] ] ["Hearth Extras"] #─────────────────────────────────────────────────────────────────────────//v # Potions containing any of these effects will not be allowed in the hearth # └── Format: ["effect_id", "effect_id", ...etc] # ⌄ "Blacklisted Hearth Potions" = [ "minecraft:instant_damage", "minecraft:poison", "minecraft:wither", "minecraft:weakness", "minecraft:mining_fatigue", "minecraft:slowness" ] #───────────────────────────────────────────────────────────────────────── # If true, potions can be used in the hearth to give all players in range the potion effect # ⌄ "Allow Potions in Hearth" = true ["Soulspring Lamp"] #─────────────────────────────────────────────────────────────────────────//v # Defines items that the Soulspring Lamp can use as fuel # └── Format: [["item_id", amount], [...], etc] # • item_id: The item's ID (i.e. "cold_sweat:soul_sprout"). # • amount: The amount of fuel the item provides. Higher values mean the item burns longer # ⌄ "Fuel Items" = [ ["cold_sweat:soul_sprout", 4] ] #─────────────────────────────────────────────────────────────────────────//v # Defines the dimensions that the Soulspring Lamp can be used in # └── Format: ["dimension_id", "dimension_id", ...etc] # ⌄ "Valid Dimensions" = [ "minecraft:the_nether" ] [Insulation] #─────────────────────────────────────────────────────────────────────────//v # Defines the items that can be used for insulating armor in the Sewing Table # ├── Format (Static): [["item_id", cold, heat, *"static", *"{nbt}", *fillSlots], [...], etc] # ├── Format (Adaptive): [["item_id", amount, adaptSpeed, "adaptive", *"{nbt}", *fillSlots], [...], etc] # └── [* = optional] # • item_id: The item's ID (i.e. "minecraft:iron_ingot"). # • cold: The cold insulation the item provides. # • heat: The heat insulation the item provides. # • amount: The amount of insulation the item provides. # • adaptSpeed: The speed at which the insulation adapts to the environment. # • *static/adaptive: The type of insulation the item provides. Defaults to "static" if unset # • *nbt: If set, the item will only provide insulation if it has the specified NBT tag. # • *fillSlots: If true, the item will fill 1 slot per 2 insulation points. Otherwise, the item will fill 1 slot. # ⌄ "Insulation Ingredients" = [ ["minecraft:leather", 1, 1], ["cold_sweat:chameleon_molt", 2, 0.0085, "adaptive"], ["cold_sweat:hoglin_hide", 0, 2], ["cold_sweat:goat_fur", 2, 0], ["#minecraft:wool", 1.5, 0], ["minecraft:rabbit_hide", 0, 1.5] ] #─────────────────────────────────────────────────────────────────────────//v # Defines the items that provide insulation when worn # ** See Insulation Ingredients for formatting. # Enabling "fillSlots" will cause the armor's built-in insulation to consume the available insulation slots # i.e. if an item has 5 insulation slots and gives one slot of cold insulation by default, it will only have 4 free slots left # ⌄ "Insulating Armor" = [ ["minecraft:leather_helmet", 5, 5], ["minecraft:leather_chestplate", 7, 7], ["minecraft:leather_leggings", 6, 6], ["minecraft:leather_boots", 5, 5], ["cold_sweat:hoglin_helmet", 0, 10], ["cold_sweat:hoglin_chestplate", 0, 14], ["cold_sweat:hoglin_leggings", 0, 12], ["cold_sweat:hoglin_boots", 0, 10], ["cold_sweat:goat_fur_helmet", 10, 0], ["cold_sweat:goat_fur_chestplate", 14, 0], ["cold_sweat:goat_fur_leggings", 12, 0], ["cold_sweat:goat_fur_boots", 10, 0], ["cold_sweat:chameleon_helmet", 10, 0.0085, "adaptive"], ["cold_sweat:chameleon_chestplate", 14, 0.0085, "adaptive"], ["cold_sweat:chameleon_leggings", 12, 0.0085, "adaptive"], ["cold_sweat:chameleon_boots", 10, 0.0085, "adaptive"] ] #───────────────────────────────────────────────────────────────────────── # Defines how many insulation slots armor pieces have # There are 4 modes for this setting: # ┌ Static: Each armor slot (head, body, legs, feet) has a fixed number of insulation slots # └─── Format: [head, body, legs, feet] # • head/body/legs/feet: The number of insulation slots for that armor slot # ┌ Linear: Number of slots increases steadily with protection # ├ Exponential: Number of slots increases exponentially with protection # ├ Logarithmic: Number of slots increases with protection, with diminishing returns # └─── Format: [multiplier, max-slots] # • multiplier: Multiplied by the armor's protection value to get the number of insulation slots # • max-slots: The maximum number of insulation slots an armor piece can have # ⌄ "Insulation Slots" = ["static", 4, 6, 5, 4] #─────────────────────────────────────────────────────────────────────────//v # Allows for overriding the number of insulation slots for specific items # └── Format: [["item_id", slotCount, *"{nbt}"], ["item_id", slotCount, *"{nbt}"], [...], etc] # • item_id: The item's ID (i.e. "minecraft:iron_helmet"). # • slot_count: The number of insulation slots the item should have. # • *nbt: If set, the item will only have the specified number of insulation slots if it has the specified NBT tag. # ⌄ "Insulation Slot Overrides" = [] #───────────────────────────────────────────────────────────────────────── # Defines the effectiveness of insulating items in protecting against temperature # ⌄ # Default: 1.0 # Range: 0.0 ~ Infinity "Insulation Strength" = 1.0 #─────────────────────────────────────────────────────────────────────────//v # Defines wearable items that cannot be insulated # └── Format: ["item_id", "item_id", ...etc] # ⌄ "Insulation Blacklist" = [] #─────────────────────────────────────────────────────────────────────────//v # Defines the items that provide insulation when worn in a curio slot # See Insulation Ingredients for formatting. This setting does not have a "fillSlots" option # ⌄ "Insulating Curios" = [] [Consumables] #─────────────────────────────────────────────────────────────────────────//v # Defines items that affect the player's temperature when consumed # ├── Format: [["item_id", amount, *"{nbt}", *duration, *stack_limit], [...], etc] # └── [* = optional] # • item_id: The item's ID (i.e. "minecraft:apple"). # • amount: The amount to change the player's temperature by. Negative values are cold, positive values are hot # • *nbt: If set, the item will only affect the player's temperature if it has the specified NBT tag. # • *duration: If set, the player's temperature will remain increased/decreased for this amount of time (in ticks). # • *stack_limit: If set, consuming multiple of the same item will apply stacking effects up to this limit. # ⌄ "Temperature-Affecting Foods" = [ ["cold_sweat:soul_sprout", -20, "{}", 1200], ["cold_sweat:filled_waterskin", "{item:cold_sweat:temperature}"] ] #───────────────────────────────────────────────────────────────────────── # Defines how much a waterskin will change the player's body temperature when used # ⌄ # Default: 50 # Range: > 0 "Waterskin Strength" = 50 #───────────────────────────────────────────────────────────────────────── # A multiplier for how effective a waterskin's over-time effect is, when held in the player's hotbar # ⌄ # Default: 1.0 # Range: 0.0 ~ Infinity "Waterskin Hotbar Strength" = 1.0 #───────────────────────────────────────────────────────────────────────── # A multiplier for how quickly a waterskin will return to its neutral temperature when being used in the hotbar # ⌄ # Default: 1.0 # Range: 0.0 ~ Infinity "Waterskin Neutralize Speed" = 1.0 #───────────────────────────────────────────────────────────────────────── # Defines how many times a waterskin can be used before becoming empty # ⌄ # Default: 1 # Range: > 1 "Waterskin Uses" = 1 #───────────────────────────────────────────────────────────────────────── # Determines the strength of the Soulspring Lamp's effect before it is overwhelmed # A value of 1 means it will never be overwhelmed # ⌄ # Default: 0.6 # Range: 0.0 ~ 1.0 "Soulspring Lamp Strength" = 0.6 #─────────────────────────────────────────────────────────────────────────//v # Defines items that can be used to dry the player # └── Format: [["item_id", "turns_into"], [...], etc] # • item_id: The item's ID (i.e. "minecraft:sponge"). # • turns_into: The item to be turned into when the item is used (i.e. "minecraft:wet_sponge"). # ⌄ "Drying Items" = [ ["minecraft:sponge", "minecraft:wet_sponge"] ] [Misc] #─────────────────────────────────────────────────────────────────────────//v # Defines items that affect the player's temperature when in the inventory # ├── Format: [["item_id", temperature, "slotRange", "trait", *"{nbt}", *maxEffect, *hide_if_unmet], [...], etc] # └── [* = optional] # • item_id: The item's ID (i.e. "minecraft:lava_bucket"). # • temperature: The temperature change the item will apply to the entity. For core temperature, this is applied every tick # • slot_range: Either "inventory", "hotbar", or "hand". Defines what slots the item must be in to apply to the entity (inventory includes hotbar) # • trait: The temperature trait to apply the effect to. Typical values are "core" for body temperature or "world" for ambient temperature. More on the mod documentation page. # • *nbt: The NBT data the item must have to apply to the entity. # • *max_effect: The maximum temperature effect the item can apply to the entity. # (Based on the given trait. Represents the minimum temp if the item temp is negative) # • *hide_if_unmet: Only show the tooltip if the NBT check passes. Default to false. # ⌄ "Item Temperatures" = [ ["cold_sweat:filled_waterskin", 0.025, "hand,hotbar", "core", "{'cold_sweat:temperature':'0.1:'}", 999, true], ["cold_sweat:filled_waterskin", -0.025, "hand,hotbar", "core", "{'cold_sweat:temperature':':-0.1'}", 999, true] ] ["Item Functions"] #───────────────────────────────────────────────────────────────────────── # Allow fire resistance to block overheating damage # ⌄ "Fire Resistance Immunity" = true #───────────────────────────────────────────────────────────────────────── # Allow ice resistance to block freezing damage # ⌄ "Ice Resistance Immunity" = true #───────────────────────────────────────────────────────────────────────── # Whether a thermometer is required to see exact world and body temperature # ⌄ "Require Thermometer" = true # Drains pressure from Create's netherite backtank if the player is in a hot/cold environment # Triggered by the set bonus for wearing a full set of netherite diving gear # Disabling these settings will not disable the heat/cold protection set bonus # ⌄ ["Create Backtank"] "Heat Drains Backtank" = true "Cold Drains Backtank" = false