#───────────────────────────────────────────────────────────────────────── # Anywhere that uses entity IDs also supports: # • Tags (e.g. "#minecraft:skeletons") # • Comma-separated lists (e.g. "minecraft:zombie,#minecraft:skeletons") # Applies the setting to all listed IDs. Can use tags, regular IDs, and negation interchangeably # • Negation (e.g. "!minecraft:evoker") # Useful with lists/tags. Excludes the listed IDs from the setting # i.e. "#minecraft:raiders,!minecraft:evoker" (all raid mobs EXCEPT evokers) # Settings with "//v" will list elements vertically. Removing "//v" will list elements in one line #───────────────────────────────────────────────────────────────────────── ["Entity Temperature"] #─────────────────────────────────────────────────────────────────────────//v # List of entities that will insulate the player when riding them # A value of 0 provides no insulation; 1 provides full insulation # └── Format: [["entity_id", coldResistance, heatResistance], [...], etc] # ⌄ "Insulated Mounts" = [] #─────────────────────────────────────────────────────────────────────────//v # Defines temperature-emitting properties for entities # ├── Format: [["entity_id", temperature, range, *units, *tempLimit], [...], etc] # └── [* = optional] # • temperature: The temperature emitted by the entity # • range: The range of the effect, in blocks # • units: (Optional) The units of the temperature value (MC, F, or C). Defaults to MC # • *tempLimit: The maximum world temperature at which this entity temp will have any effect. # (Represents the minimum temp if the entity temp is negative) # ⌄ "Entity Temperatures" = [] #─────────────────────────────────────────────────────────────────────────//v # Defines entities that are affected by temperature and the climates they can live in # ├── Format: [["entity_id", minTemp, maxTemp, *rate, *units], [...], etc] # └── [* = optional] # • min_temp: The minimum livable temperature, as an offset to the minimum temperature for players # • max_temp: The maximum livable temperature, as an offset to the maximum temperature for players # • *rate: A multiplier to the rate at which the entity overheats or freezes, based on players' rate # • *units: The units used for the min/max temperature values (MC, F, or C). Defaults to MC # ⌄ "Entity Climate Settings" = [ ["minecraft:chicken", 10, 10, 0.6, "F"], ["minecraft:pig", 0, 0, 0.5, "F"], ["minecraft:cow", 0, 20, 0.2, "F"], ["minecraft:mooshroom", 0, 20, 0.2, "F"], ["minecraft:sheep", -20, -10, 0.3, "F"], ["minecraft:goat", -40, -15, 0.4, "F"], ["minecraft:horse", -5, 10, 0.3, "F"], ["minecraft:donkey", -5, 10, 0.3, "F"], ["minecraft:mule", -5, 10, 0.3, "F"], ["minecraft:llama", -10, 0, 0.4, "F"] ] #───────────────────────────────────────────────────────────────────────── # Enables the temperature system for entities # If disabled, entities will not be harmed by temperature # ⌄ "Enable Entity Climates" = false #───────────────────────────────────────────────────────────────────────── # Enables more precise temperature calculations for entities # This option might cause performance issues for large amounts of entities # ⌄ "Use Advanced Entity Climates" = false ["Fur Growth & Shedding"] #───────────────────────────────────────────────────────────────────────── # Defines how often a goat will try to grow its fur, the growth cooldown after shearing, and the chance of it succeeding # └── Format: [interval, cooldown, chance] # ⌄ "Goat Fur Growth Timings" = [1200, 2400, 0.2] #───────────────────────────────────────────────────────────────────────── # Defines how often a chameleon will try to shed its skin, the cooldown after shedding, and the chance of it succeeding # Format: [interval, cooldown, chance] # ⌄ "Chameleon Shedding Timings" = [400, 36000, 0.1] #───────────────────────────────────────────────────────────────────────── # If true, chameleons will automatically drop molt when ready to shed # If false, chameleons will only drop molt when a player interacts with them # ⌄ "Chameleons Shed Automatically" = false #───────────────────────────────────────────────────────────────────────── # The time limit for how long a chameleon can wait to be shed by a player # Has no effect if 'Chameleons Shed Automatically' is enabled # ⌄ # Default: 6000 # Range: > 0 "Chameleon Interact Time Limit" = 6000 ["Mob Spawning"] #─────────────────────────────────────────────────────────────────────────//v # Defines the biomes that Chameleons can spawn in # └── Format: [["biome_id", weight], [...], etc] # • biome_id: The ID of the biome, e.g. "minecraft:jungle" # • weight: The likelihood for the entity to spawn compared to other entities, higher values mean more common spawns # ⌄ "Chameleon Spawn Biomes" = [ ["minecraft:bamboo_jungle", 80], ["minecraft:jungle", 80], ["minecraft:sparse_jungle", 35], ["minecraft:desert", 1] ] #─────────────────────────────────────────────────────────────────────────//v # Defines the biomes that Chameleons can spawn in # └── Format: [["biome_id", weight], [...], etc] # • biome_id: The ID of the biome, e.g. "minecraft:jungle" # • weight: The likelihood for the entity to spawn compared to other entities, higher values mean more common spawns # ⌄ "Goat Spawn Biomes" = [ ["minecraft:frozen_peaks", 8], ["minecraft:jagged_peaks", 8], ["minecraft:snowy_slopes", 8], ["minecraft:meadow", 3], ["minecraft:windswept_hills", 6], ["minecraft:windswept_forest", 6], ["minecraft:windswept_gravelly_hills", 4], ["minecraft:grove", 5], ["minecraft:stony_peaks", 8] ]